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Minecraft

Minecraft server hosting guide

Pterodactyl basics, plugins vs. mods, and the settings that actually affect performance.

Every Minecraft plan runs on Pterodactyl, an open-source game server panel. After checkout, your server appears in the panel automatically. No manual JAR uploads or command-line setup needed. You get a web console, a file manager, a database manager (for plugins that use MySQL), scheduled tasks, and one-click backups from day one.

The single biggest performance decision is Paper vs. Vanilla vs. Forge/Fabric. Paper (a Spigot/Bukkit fork) is dramatically more efficient than Vanilla for the same hardware and is what almost every plugin-based survival, skyblock, or minigame server should run. Forge and Fabric are for mods, not plugins, and are generally heavier per player than Paper. Budget extra RAM headroom if you are running a modpack rather than a plugin server.

RAM sizing in practice: a small survival server with a handful of plugins and under 10 concurrent players runs comfortably on 2-4GB. Adding an economy plugin, a large permissions setup, WorldGuard/WorldEdit-heavy builds, or 20+ concurrent players usually pushes that to 6-8GB. Large modpacks (100+ mods) commonly need 8GB or more regardless of player count, since the mods themselves load into memory at startup.

View-distance and simulation-distance in server.properties are the two settings most server owners over-set. Every additional chunk of view distance costs CPU exponentially, not linearly. Dropping from 10 to 8 often recovers noticeably more headroom than adding another GB of RAM.

Backups: schedule at least a daily backup and keep 2-3 rotating copies before making any major plugin or world change. Restoring from a backup in Pterodactyl takes a few clicks and avoids losing days of player progress from a single bad update.

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